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Old Jan 12, 2009, 03:34 PM // 15:34   #21
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... All of a sudden you take versatility out of GW. Heres an idea , why dont you take out the second prof option ? pffff . The key is to make the MAIN attrib of each profession more powerful ( if they are not now ) and to affect almost each skill ( like divine favor , affects monk spells on allies and sometimes oneself ) of that profession.
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Old Jan 12, 2009, 03:46 PM // 15:46   #22
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I'd go for this if you could use your secondary profession's runes so getting back to 12 would require a Health hit. This way you could have a 9+1 without penalty, but 12 Critical Strike and 12 Scythe Mastery wouldn't be as viable.
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Old Jan 12, 2009, 04:05 PM // 16:05   #23
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Seems like a good idea to me in theory for some things, but balance really shouldn't have to be this hard and drastic to achieve.
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Old Jan 12, 2009, 04:49 PM // 16:49   #24
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This wouldn't make things balanced.

The second profession is there to help the primary profession, changing this to the OP's idea would require a rebalance of ALL the skills (skill breakpoints say hi) and that's a lot of time consuming for the devs.

@ the OP: Dervs and rits are good. The fact that they aren't popular in pugs is because to they don't know what the profession actually can do or because they're still tied to the first 6 core professions (can almost say 5 since mesmers in groups are a rarity).

Fixing the game isn't as easy as you may think. Keep this in mind: bad players make bad teams.

The area where I always see pugs forming is Temple of the Ages. From my experience pugs still use their professions in the wrong way, skill bars are just awful. Only a very small percentage of the players use PvE skills. It's always the same skill bars and when you try to help you get the usual "I'm around since release i know the game very well" or stfu u nub comment.


Outside of the FoW/UW scene there are missions and quests but the builds are still bad (if not worse).


@ the OP: You speak of warriors with scythes and rangers not using bows, Keep in mind that a Rit/Ranger can do more splinter damage than a Ranger/Rit due to having the ability of using channeling runes, removing that ability, your rit will eat dust a lot more. It's like you're contradicting yourself there.

I'll conclude this by saying that the game needs fixing yes but this isn't the solution. Making the 2nd profession less important will make the game worse not better.

EDIT: Forgot to mention about the consumables part, they are a nice addition to the game. They come handy for players who want to accomplish something in GW but have little time to play or for the hardest areas in the game and other situations. I find them balanced as they are.

/notsigned

- Ganni

Last edited by DarkGanni; Jan 12, 2009 at 05:07 PM // 17:07..
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